Stack multipliers in this order
Flat Energy from hero cards comes first because you can roll it on day one. Account-wide multipliers matter more once the flat number is decent. Do not buy a Walk Speed node on the Class Tree while Crit, Energy, and Damage nodes are still open.
Rank
Ranking up spends your current progress for a permanent Energy multiplier. Update 2 notes raised the cap to 20. Update 3 notes, live 3 October 2026 at 7:00 PM UTC, raised it to 25. The exact multiplier at each rank was not published as a full table. A mid-rank guide only said the multiplier reaches hundreds of times. Read the number on your rank screen.
Warrior Upgrades
The permanent menu has four lines: Energy, Damage, Gold, and Attack Range. On Alien Planet, Dominion (+300% Attack Range) is the first Warrior Coin buy so idle swings hit more targets. Overcharged is the follow-up for Energy.
Totems
Totems spend rings from raids and world collectibles. They give account-wide Energy, Damage, and Gold. The Red Cloud Totem in Hidden Leaf is listed at 4x Energy at Stage 5. The Commandment Totem sits in the cave behind the Sin Village waterfall, costs 41.3T Gold to unlock, and advances with Commandment Fragments. Fragments are reported to spawn for 15 minutes every 30 minutes. SORRYFORSHUTDOWN is the code that has been itemized with one fragment.
Level-100 progressions
Ninja Progression in Hidden Leaf and Ant Progression in Hunter City each cap at level 100 for a flat 2x Energy. Ant Progression unlocks for 813Qa Gold and levels with Ant Coins from Hunter City enemies.
Class Tree
Unlock it from the Teleport menu in Hunter City for 1.08Qi Gold. Spend Hunter Class Coins on Crit Chance, Energy, and Damage. Skip Walk Speed. Awakening nodes open branches that include Mana Surge and Hunter’s Bounty. The full node price list was not published.
Passives
World Breaker is a Broken hero passive, tier 6/6, listed at 3x Energy. It multiplies the card’s flat Energy. It does not replace the card. Update 3.5 notes say you can roll up to three heroes at once: two passive slots are free, and the third costs 5,000 Emeralds.
Races and amulets
Races are a second gacha. Race Coins come mostly from the world raid, so the Alien Raid gates early race rolls. Individual race names and their bonuses were not published in the notes used here.
The Dragon Sin Amulet comes from Sin Village raids. The Bone Necklace comes from portals. Re-rolling three slots up to Secret tier is described as 6x on the first slot and 3x on the other two. The Magic Knight Amulet is a later drop from Magic Tower raids, built in the Amulet Building, with pity shared across towers. Its exact stat line was not published.
Portals
Hunter Raids drop portals from C through S. Clears award tokens and Shadow Warriors, including Ant King, Summoner, Tank, Healer, and Orc. Merge them to tier 3 and roll for passives that have been described at 6x Energy. Spend portal tokens on Energy and Max Enemies first.
