Beginner

First hour on Alien Planet

Open Alien Planet, turn Energy and attack range on first, and leave secret avatars until the first wall breaks.

First hour on Alien Planet

Open Alien Planet, turn Energy and attack range on first, and leave secret avatars until the first wall breaks.

What you are building

Energy is the stat that scales your hits and gates most upgrades. Gold from defeated enemies buys card spins. Heroes, avatars, weapons, and rank then multiply how fast the next wall falls.

You start on Alien Planet with almost no damage. Attack the local enemies, open View Drops before you commit to a farm, and spend Gold on the Alien Planet card banner. A published hero table lists six standard rarities plus a Broken tier on that banner. You can equip up to three heroes.

First session

  1. Finish the short tutorial. The shop, and the code ticket inside it, open after that. One walkthrough says a single kill is enough to surface the shop.
  2. Redeem current codes before the first long farm. Several strings give Emeralds and Tier 2 potions. Steps are on the codes page.
  3. Turn on the automation you already have: Auto Rank UP, Auto Upgrade, Auto Equip Power, Auto Equip Avatar, and the claim toggles for free rewards and chests.
  4. On Alien Planet, spend Warrior Coins on Dominion first. It is listed at +300% Attack Range, so more enemies sit inside your swing. Then buy Overcharged for Energy.
  5. Accept the global quest from the statue NPC when you enter a world. Those quests are described as permanent Energy, Gold, and damage buffs. There is no separate world-quest board.
  6. Break the Alien Planet wall only after your Energy and damage can clear it. The next zone is Titan District, and public badge snapshots showed far fewer players arriving there than on Alien Planet.

What to delay

A beginner walkthrough says mythical and secret avatars slow the first wall because an avatar gains levels only by defeating the enemy it depicts. Chase the best Energy hero you can actually roll, not a 0.01% secret avatar, until the wall is down.

Card luck and gacha luck are different stats. Luck potions and luck passes are described as raising both. Do not spend early Gold on a second gacha if the Alien Planet banner is still giving you a large Energy jump.

If you spend Robux

A published purchase order puts 2x Energy first, then 2x Drops, Extra Weapon, Simultaneous Spin, and VIP, with luck and storage passes later. The full set was estimated around 2,500 Robux. Skip every pass if you are staying free. 2x Energy is the one that doubles the stat the rest of the build multiplies.

You are done with the opener when

The rank screen shows a rising Energy multiplier, Dominion is bought, at least one strong Alien Planet hero is equipped, and you know which secret boss landmark you will use for raid tickets. Continue with the energy-multiplier guide before you spread coins across every menu.

FAQ

Frequently Asked Questions

Why does the Roblox title change?

The Roblox place is the same experience, place 109928390521457. The listing title has used bracket tags such as CLASS TREE, CRAFT, TOWER, and KAGUNES as updates landed. This wiki keeps the title Anime Breaker [🏰TOWER].

What is Anime Breaker?

Anime Breaker is a Roblox incremental simulator by HF x Anime Breaker. You tap to build Energy, open cards for hero companions, fight enemies for Gold and gear, and break a damage wall to enter the next anime-themed world.

How many worlds are there?

Seven worlds are documented: Alien Planet, Titan District, Hidden Leaf, Sin Village, Hunter City, Pirate Village, and Clover Village. Each one is behind a damage wall.

Is Anime Breaker free?

The experience is free to join. Robux buys game passes, packs, Emeralds, potions, and similar boosts. Emeralds also come from codes and some in-game prices, such as a third Harbor dock.

How many heroes can I equip?

Published hero tables say you equip up to three heroes. Their listed bonus is flat Energy while equipped. Multipliers from rank, totems, passives, and similar systems sit on top of that flat number.